/*	This file is part of AstroAttack.
*
*	AstroAttack is free software; you can redistribute it and/or modify
*	it under the terms of the GNU General Public License as published by
*	the Free Software Foundation; either version 2 of the License, or
*	(at your option) any later version.
*	
*	AstroAttack is distributed in the hope that it will be useful,
*	but WITHOUT ANY WARRANTY; without even the implied warranty of
*	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*	GNU General Public License for more details.
*	
*	You should have received a copy of the GNU General Public License
*	along with AstroAttack; if not, write to the Free Software
*	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*	
*	$Id: AstroAttack.java 66 2007-01-06 05:45:31Z xdracox $
*/

/**	The AstroAttack package contains all the classes that belong to the
*	AstroAttack program.
*/
package AstroAttack;

/**	This is the main class with the main method. It initializes the Engine
*	and the screen.
*/
public class AstroAttack
{
	public static void main(String args[])
	{
		Debug.turnOn();
		StartupFrame.getFrame();
	}
	
	public static void start()
	{
		Settings s = SettingsManager.getManager().getAll();
		
		AstroFrame frame = new AstroFrame(s.display_width, s.display_height, s.display_fullscreen);			
		
		ImageCache cache = ImageCache.getCache("data/gfx", frame.getCanvas());
		
		WorldManager wm = WorldManager.getManager();
		wm.loadWorld(s.general_world);
		
		Engine engine = Engine.getEngine(frame.getCanvas());
		engine.setFrameRate(s.display_framerate);
		engine.start();
	}
}
